Fixed Bugs
DescriptionWork-aroundFixed?
The game may crash if a keymap is used. None. 1.0.18
The game may crash if options are changed at the beginning of character generation. None. 1.0.18
Restoring wisdom does not force chi to be recalculated. Redraw the screen with Ctrl-R to recalculate everything. 1.0.17
track_mouse could identify unidentified objects in the "object recall" window. Don't use both together. 1.0.17
Pressing ? in the redraw option menu caused the wrong help text to be shown. Use other methods to view the help file. 1.0.17
Pressing escape on the "choose stat set" screen could crash the game. Turn allow_pickstats off, or choose some stats from it and modify them. 1.0.17
The shop restoration help identifies mushrooms of restoration. Don't press ? in that menu. 1.0.17
Z:XXX:Y options gave an error message on successful parsing. Don't use them for now. 1.0.17
The 'I' command could reveal things about unidentified random artefacts and activatable objects. None. 1.0.17
Proportional fonts are laid out incorrectly with -mx11. Either use -mgtk, or use a fixed width font. 1.0.17
Referring to the macro or keymap for $ in the macro prefs could crash the game. Enter the trigger as P:$ instead. 1.0.17
Special feelings can be given for more boring levels. None. 1.0.17
The percentages on the extra character information screen can go above 100%. Pretend it says 100% when it does. 1.0.17
The wilderness map key looks wrong. None. 1.0.17
A teleporting attack (such as gravity) can hit a monster or the player several times. None. 1.0.17
Going to the surface with allies caused them to be duplicated. Dismiss the spares. 1.0.17
Dimension door failed under inappropriate circumstances. None. 1.0.17
The keys for increasing stats during character creation are displayed wrongly. Use the letter shown in capitals. 1.0.16
The game hangs at the start of the game unless a save file is loaded. Create a save file in an older version. 1.0.16
The 'p' key didn't work properly in quick-start mode. None. 1.0.16
The dungeon in which objects were generated was set to the square from which the player recalled to it. Ignore it for now. 1.0.15
Recalling to a dungeon and dying there can attribute the death to the wrong dungeon on the tombstone. Ignore it for now. 1.0.15
Ego boots and elven cloaks, and weapons of Law are never created. Add a "O:Boots" line to the boots and a "O:Weapon" one to the weapon in e_info.txt. Change the "Y:CLOAK-SHADOW_CLOAK" line in macro.txt to read "Y:CLOAK-ELVEN_CLOAK". 1.0.15
The damage from monster breaths was described incorrectly. None. 1.0.15
Powerweavers, warlocks and wizards did not gain spells at start-up. Add a "X:2", "X:1" and "X:3" to their entries in template.txt. 1.0.15
The unified use command could activate unidentified objects (and possibly other things). Use a different command if you're not sure if something is possible. 1.0.15
Loading a game which contains more monster races than the current r_info could cause undefined behaviour. Don't delete monsters. Give them a rarity of 0 instead. 1.0.15
Changing the colour of (e.g.) a scroll of light in inventory works even if the scroll is unidentified. Don't change things so as to take advantage of this. 1.0.15
Being cut or stunned had twice the intended chance of decreasing stats. None. 1.0.15
The maximum length of a ghost's name wasn't calculated correctly. Ignore it. 1.0.15
The alchemy spell gives the wrong amount of gold and associated message. None. 1.0.15
The number pad does not work properly in the Mac version. Use pref-mac.prf from an older Mac binary version (e.g. 1.0.13). 1.0.15
The extra inventory window could give corrupted object labels. None. 1.0.15
The SUMMON_KIN flag doesn't work. Remove it from all monsters. 1.0.14
Most aggravate sources had no effect on monster 1. None. 1.0.14
Selecting the mindcrafting links in the birth help file doesn't work. Replace "mindcraft.txt" with "mindcrft.txt" in them. 1.0.14
Some spells (e.g. the trap destruction cantrip) had incorrect effects. None. 1.0.14
The spirit display on the map screen is squashed up, inverted, and not redrawn after a new spirit is contacted. None. 1.0.14
Incorrect monster indices, etc., in pref files may have caused inappropriate memory access. Avoid invalid pref files. 1.0.14
Non-fatal errors on loading gave a -more- prompt after the message had gone. None. 1.0.14
The "identify symbol" command doesn't display the later help screens for it. Replace and with <> and <> in general.txt 1.0.14
Aborting an object prompt gave a "no objects" error message. None. 1.0.14
The functions in ctype.h (e.g. isdigit()) were not called safely. None. 1.0.14
The player and monsters do not check all directions when trying to escape an earthquake. None. 1.0.14
Incomplete character codes for macros (e.g. "\x") can crash the game. Don't enter incomplete character codes. 1.0.14
Various chaos features accepted a target, but only used directions correctly. None. 1.0.14
Non-aware objects are given an estimated value of 1 by spoil_value None. 1.0.14
The game overwrote birth powers on loading live characters. Leave them alone except at the start of the game. 1.0.14
Odd "You feel strangely normal." messages are given when gaining chaos powers. Ignore them. 1.0.14
The game can create town monsters in the wilderness during level creation, but not create anything in the town. None. 1.0.14
Running the game with -n sets quests incorrectly. Run normally and quit instead. 1.0.14
Saving the "Redraw options" with something on the bottom line creates an unloadable file. Move them so that they are in the same place with a positive co-ordinate, or remove them from the pref file. 1.0.13
Death from mindcraft is attributed to a random monster None 1.0.13
Unidentified objects can have a dummy pval, etc., displayed for them. None. 1.0.13
The pval can sometimes be displayed for an unidentified object. None. 1.0.13
Turning off preserve mode doesn't cause artefacts to be lost on leaving the level. None. 1.0.13
Inscribing an object with (e.g.) !q can crash the game. Avoid it for now. 1.0.13
Potions of detect invisible do nothing. None. 1.0.13
Dungeon-specific monsters are always generated awake. None. 1.0.13
The 'z' key at the object prompt could select objects with curses the player has not detected. Avoid z if you think it could trigger this. 1.0.13
The player can get random chaos features on start up even without patrons. None. 1.0.13
Objects are not labelled with their pvals unless the related effect is known. None. 1.0.13
Objects could get called "powerful" incorrectly. None. 1.0.13
Y/N prompts start with a bogus $! in the message history. None. 1.0.13
Hidden objects are displayed as such in character dumps Reveal your inventory. Do it anyway. 1.0.13
The game crashes at unpredictable intervals when compiled with BCC. Add -Od to CCOPTS in makefile.bcc. 1.0.13
Turning off skip_chaos_features does nothing. Use the knowledge menu version. 1.0.13
Refuelling a lamp with itself destroys the lamp. Just don't do it. 1.0.13
Messages given when destroying part of a stack are wrong. Ignore it, it's doing what you asked. 1.0.13
The c key (and possibly the a one) works incorrectly in the visual prefs. Use Ctrl-c instead. 1.0.13
Skeletons can create any amount of normal food by eating it. Don't eat food as a vampire. 1.0.13
Reduced stats are displayed incorrectly on the character screen. Use the ones on the main screen instead. 1.0.13
Possible crashes on initialisation when compiled with bcc under Win98se. None. 1.0.12
An extra message is given if a character with a full pack walks over an object. None. 1.0.12
The average damage claimed for martial arts is wrong. None. 1.0.12
Walking up the stairs after recalling to a dungeon can leave you in the wrong town. Leave and re-enter through the gates. 1.0.11
Vampiric drain gives the player many HP. None. 1.0.11
Stormbringer and the Hammer of Worlds have bad weapon skills. Change them to SLASH and CRUSH in k_info.txt. 1.0.11
Beams and bolts are unable to affect the floor feature. None. 1.0.11
Objects may be described as having a "bad activation". Inscribe the activation onto the object, it still works correctly. 1.0.11
100% missile skill gives a large jump in bow speed. None. 1.0.11
Redrawing the panel with Ctrl-R without a centred map can cause crashes. Use a centred map, or avoid Ctrl-R, knowledge screen, etc.. 1.0.11
The =g inscription has no effect if auto-pickup is turned off. None. 1.0.11
Rods of teleport other may crash the game. None. 1.0.11
"Always cursed" items (e.g. rings of woe) can have a positive pval. Ignore such items, as they're intended to be worthless 1.0.10
Selecting a barbarian on the "pick a race" screen may not work. Select (e.g.) a broo and alter the race to barbarian on the stat selection screen. 1.0.10
Branding enchanted ammunition may not reorder the pack. Perform another action (e.g. wielding and unwielding something) after branding it if this is desired. 1.0.10
Dumping keymaps to a file exchanges the trigger and the action. Manually switch the trigger and action strings. 1.0.10
The random speed boost monsters get on generation could be very large for slow monsters, but not fast ones. None. 1.0.10
Breath attacks never gave more than half of the listed amount of damage. None. 1.0.10
The bonus AC from martial arts is only ever corrected when the player's armour weight goes above or below the maximum for it. Carry around relatively heavy armour to trigger it. 1.0.10
+ and - have incorrect effects in the window preferences screen. Use letters/numbers instead. 1.0.10
0-9 have incorrect effects in the window preferences screen in roguelike mode. Either remove the keymaps for 0-9 or turn roguelike mode off temporarily. 1.0.10
Bones files are not saved. None 1.0.10
Activatable skills are unaffected by the innate skill. None 1.0.10
The "X was wanted for Y." message is garbled. None 1.0.10

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