* Skill improvements become rarer, and then impossible, if the player does enough things without coming across a new object in the process. * An inscription of (e.g.) ~vf on an object causes the "throw" command to attempt to "fire" it instead. * Selecting "z" at an object prompt only selects squelched objects. * No feature can hide the player on the small scale map. * No two features have the same priority for the small scale map. * Objects can have default inscriptions which are given to identified items of that type, or to all similar unidentified items. * Objects get a line in their "examine" text describing where they were found. * The inscribe_depth option no longer exists. * Names can be used for races, templates and sexes in initial stat dumps. * Monster spoilers give as much information as monster memory. * Player templates are defined in an external text file. * Monsters can be set to drop ego items in r_info.txt. * Fix the following bugs: * The SUMMON_KIN flag created a lot of error messages but very little else. * Starting the game with -n gave too many quests. * Town monsters could be created elsewhere at level generation, and nothing could be produced in the town. * Birth options were set to the user-defined value inappropriately on loading. * Gaining a chaos power opposed to another not possessed gave an odd message. * Tried unaware objects never gained an inscription. * spoil_value always gave a value of 1 for unaware objects. * A few chaos powers allowed a target, but only understood directions. * Two directions were ignored when something looked to escape an earthquake. * Functions such as isdigit() and tolower() were called incorrectly. * Aborting an object prompt gave a "no objects" error message. * Non-fatal errors on loading gave a -more- prompt after the message had gone. * Incorrect monster indices, etc., in pref files may have caused inappropriate memory access. * The spirit display on the map screen was squashed and inverted, and wasn't redrawn when a new spirit was contacted. * Aggravate monster scrolls, and most other sources of aggravation, did not affect monster 1.