* Cause ball attacked aimed in a direction to only be stopped by a wall or a visible monster, and those aimed at a target to be stopped by a wall or the target. * List the actual name of a hidden object when it is examined. * Give a "Try" prompt when the player selects an object to sell with a capital. * Allow an ego type to be selected when creating an object in wizard mode. * Set the EASY_KNOW flag for non-random items in the source. * Fix the following bugs * It was possible to discover the identity of objects the player was not aware of using the preferences. * The unified use command allowed ineligible objects to be used. * Being cut or stunned had twice the intended chance of decreasing stats. * The maximum length of a ghost's name wasn't calculated correctly. * Loading a game which contains more monster races than the current r_info could cause undefined behaviour. * The labels in the extra inventory window were corrupted. * The damage from monster breaths was described incorrectly. * Ego boots, ego elven cloaks and weapons of Law were never created. * No template was given hermetic magic skills at start-up. * Objects generated in dungeons could have the wrong dungeon set. * Dying after recalling into a dungeon could attribute the death wrongly.