* Determine whether somewhere is a room for post-creation lighting and AI purposes based on how open the space around it is. * Give the Boots of the Black Reaver a higher price than similar speed boots. * Make the Lucerne Hammer a polearm which uses the stabbing skill to match the real weapon. * Remove telepathy from precognition and being a mindcrafter. * Give the Long Bow of Serpents a x5 multiplier. * Remove lucerne hammers from the temple stock and add them to the weapon shop. * Prevent permanently cursed randarts from being created. * Include the approximate chance of activating an object with a known activation in the 'I' display. * Use formatted input for the function which adds arbitrary strings for the 'I' display. * Indicate temporary fear resistance/telepathy in the 'Chhh' display with a coloured *. * Change the "change colour here" string in help files to $. * Include pluralisation methods in lib/edit/r_info.txt. * Replace the sval, level and (the unused) extra field from object_kind with an extra field which contains information which changes based on the tval (but is usually 0) and a second level field in artifact_type which is the second level field for insta-arts. * Replace tval/sval identities with k_idx ones in various places. * Remove INSTA_ART. * Allow the skill used by a weapon to be set in k_info.txt. * Allow non-magical food to be added without source changes. * Allow light radii to be changed in k_info.txt. * Allow bows' ammunition type to be changed arbitrarily, and their multipliers set, in k_info.txt. * Add comments to those lib/edit files which lacked them. * Use commas in lib/edit/* to make it easier to work out the prices of objects there. * Represent speeds as "+10", etc., and weights as "1.0lb", etc., in lib/edit/*. * Change "Armor" to "Armour" in various places for uniformity. * Save a version string in pref files so that they can be imported into newer versions easily. * Make it so that the old rolling routine is really only used with quick_start. * Suppress the "It modifies your number of blows by X." for weapons. * Use store_table directly rather than giving each shop a copy of its section. * Replace the various SV_* macros with OBJ_* ones based on index. * Make the colour<=>character conversions use the same table. * Create the (currently unused) "some XXX" description in object_desc() rather than the calling function. * Use the correct symbols for the non-numerical shops in the help files. * Spread out the columns in the visible monster display to fill the space. * Fix some bugs which missed out the damage most starting players did at birth. * Fix a bug which prevented the generation of monster spoilers. * Fix a bug which prevented any but the first 12 items on the current page in a shop's inventory from being accessible. * Ensure that format("%s ", format(0)) always gives the expected result. * Show the activation for *identified* randarts. * Show the IGNORE_* flag on a known randart if spoil_art is set. * Prevent names in the visible monster display from overflowing their columns. * Use macros for monster spells rather than the associated magic numbers. * Clean up some code. * Fix some bugs.